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if has('macunix')
let g:godot_executable = '/Applications/Godot.app'
endif
if has('win32') || has('win32unix')
let g:godot_executable = ''
endif
let g:ycm_language_server += [
\ {
\ 'name': 'godot',
\ 'filetypes': ['gdscript'],
\ 'project_root_files': ['project.godot'],
\ 'port': 6008
\ }
\ ]
func! s:godot_settings() abort
setlocal tabstop=4
nnoremap <buffer> <leader>rl :GodotRunLast<CR>
nnoremap <buffer> <leader>rc :GodotRunCurrent<CR>
nnoremap <buffer> <leader>rr :GodotRun<CR>
endfunc
augroup godot | au!
au FileType gdscript call s:godot_settings()
augroup end
call ale#linter#Define('gdscript', {
\ 'name': 'godot',
\ 'lsp': 'socket',
\ 'address': '127.0.0.1:6008',
\ 'project_root': 'project.godot',
\ })
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